Multi-agent core
A Python orchestrator coordinates several agents against the Studio bridge, so each one reasons over the same live place rather than a stale snapshot.
System Architect & Developer.
I design software that holds its shape at scale.
A multi-agent IDE and tool suite for Roblox. A Python core, bridged into Roblox Studio, drives several agents over one shared, typed view of the place.
Visit the projectA Python orchestrator coordinates several agents against the Studio bridge, so each one reasons over the same live place rather than a stale snapshot.
Instances are modeled as a typed graph instead of loose tables. Relationships and constraints are first-class, so tools can traverse and edit the place safely.
The in-memory model and the running place stay in sync. Edits reconcile against actual Studio state, so the view never quietly drifts from reality.
Adapters normalize Roblox's irregular property surface into one predictable schema, so agents read and write without a thicket of special cases.
Generations come out as structured artifacts - diffs, scene fragments, scripts - that can be reviewed and applied deterministically.
Interactive gaming systems and the infrastructure beneath them - the connective layer letting gameplay features talk to shared services reliably.
Cooking gameplay built on durable data saving, request queues, and guided tutorial flows that onboard new players cleanly.
Lua-based template and building systems - reusable scaffolding that turns one-off builds into composable, repeatable worlds.
A 16-year-old developer and junior at Arundel High School. Off the keyboard, a center back for Arundel Soccer - the same read-the-field instinct that organizes a back line keeps an architecture coherent.